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~Smell Meat Test #1 ~

This CG Werewolf test helped me resolve a number of issues trying to get a character to speak with a long muzzle, instead of the more flat & comparatively shallow mouths humans have. Asymmetrical endomorphs were created to help give the face a more fleshy and organic feel.  Even the key framing of the performance was staggered, to get the left and right sides working out of phase.  The twitchyness comes from my personal experience with meeting a canadian timberwolf face to face back when I was going to collage.  Domestic animals don't generally exhibit this kind of nervous wildness.

It took a number of tests to get the fur dynamics to look correct.  If you carefully look at the cheek areas, you can see the fur lag behind the bone deformation and dampen down over time.  Larger motions tend to use lower values, and subtle motions tend to need higher values to be readable.  The fur dynamics help make his pelt look softer and more natural.

One of the more unusual features of the 3D Model, is that the eyes can "reflect" light from a light source in a shot and glow, much like those of cats or dogs do.  I think it helps give this 3D Werewolf, a very feral feel and a bit more life.  Make sure to check out the second animation test...


       

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