This
site
grew out of a desire to collect and
consolidate some of my various 3D computer graphics portfolio materials
into a single place; where
friends, family & potential clients could easily see what I've
been
up to over the last 10 years in the graphics industry...
WHAT I USE:
My current suite of digital tools includes:
Maya Modo
Lightwave ZBrush
Digital Fusion Photoshop
And of course, you can't
beat using a 9 x 12 Intuos Tablet for 3D sculping
& painting textures.
HOW TO CONTACT ME:
E-Mail
Linked
In Facebook
IMPORTANT NOTICE:
A
MAJOR UPDATE
to this site is currently underway. Please excuse any
incomplete links and
faulty
coding until these components come online.
Thanks
very much for your
understanding. Please stop back as updates become available...SIG 2010 Shave And A Haircut Demos:
by Rowsby
on July 27th, 2010
While working on
a cinematic game trailer for E3, I got a request to help demo a new
version of
Shave 5.5 running under Maya 2011, at this years SIG Conference in Los
Angeles.
The
new software has a number of exciting advantages over
previous versions. The biggest single update is VRay support!
MentalRay has never been my favorite render engine for hair /
fur, so being able to use a modern render engine that has
no problems with motion blur-- is truly exciting! No more having to
render separate passes with buggy vector shaders!
Other welcome changes under the hood, allow Maya 2011 users
to view their hair systems with accurate thickness within the Maya
Environment. Much render testing
can now be eliminated during the styling process; helping streamline
Look Development for your characters. Other enhancements can
be viewed on Joe Alter's site, HERE.