Welcome:


This site grew out of a desire to collect and consolidate some of my various 3D computer graphics portfolio materials into a single place; where friends, family & potential clients could easily see what I've been up to over the last 10 years in the graphics industry...


WHAT I USE:
 My current suite of digital tools includes:
 
Graphics Appllications I use in my work...


Maya     Modo     Lightwave     ZBrush     Digital Fusion    Photoshop


And of course, you can't beat using a 9 x 12 Intuos Tablet for 3D sculping & painting textures.


HOW TO CONTACT ME:        E-Mail           Linked In          Facebook



IMPORTANT NOTICE:


A MAJOR UPDATE to this site is currently underway.  Please excuse any incomplete links and faulty coding until these components come online.

Thanks very much for your understanding.  Please stop back as updates become available...





Shave 5.5 While working on a cinematic game trailer for E3, I got a request to help demo a new version of Shave 5.5 running under Maya 2011, at this years SIG Conference in Los Angeles.

The new software has a number of exciting advantages over previous versions. The biggest single update is VRay support!  MentalRay has never been my favorite render engine for hair / fur, so being able to use a modern render engine that has no problems with motion blur-- is truly exciting! No more having to render separate passes with buggy vector shaders!  Other welcome changes under the hood, allow Maya 2011 users to view their hair systems with accurate thickness within the Maya Environment.  Much render testing can now be eliminated during the styling process; helping streamline Look Development for your characters.  Other enhancements can be viewed on Joe Alter's site, HERE.


Please take a moment to view my Demo Reel, where I use a number of Hair & Fur solutions for a

wide variety of projects; from Television, Print & Film.